<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Unity on Matt Down</title><link>https://mattdown.ai/tags/unity/</link><description>Recent content in Unity on Matt Down</description><generator>Hugo</generator><language>en-us</language><copyright>Matt Down</copyright><lastBuildDate>Mon, 01 Jan 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://mattdown.ai/tags/unity/index.xml" rel="self" type="application/rss+xml"/><item><title>Horse Racing Solitaire</title><link>https://mattdown.ai/games/horse-racing-solitaire/</link><pubDate>Mon, 01 Jan 2024 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/horse-racing-solitaire/</guid><description>&lt;p&gt;Official description: Horse Racing Solitaire is a feel-good mash-up of solitaire and horse racing. Play as an up-and-coming jockey, clear card combos to build speed, and outpace your opponents in the final stretch to win! Collect, train, and breed a stable of charming horses, unlock new tracks around the world, and renovate a homestead ranch as you climb the ranks.&lt;/p&gt;
&lt;p&gt;I initially joined Salto Games as Technical Director, converting the core logic to use Metaplay. Overseeing the outsourcing team and freelancers as well as making key contributions to the game, ensuring the architecture is as scalable and stable as is required.&lt;/p&gt;</description></item><item><title>Hot Wheels Race Off+</title><link>https://mattdown.ai/games/hot-wheels-race-off/</link><pubDate>Fri, 01 Dec 2023 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/hot-wheels-race-off/</guid><description>&lt;p&gt;Whilst I was contracting at Hutch I converted Hot Wheels Race Off for release on Apple Arcade. This consisted of removing monetisation and other requirements for a successful Apple Arcade submission.&lt;/p&gt;</description></item><item><title>Vector Field Racing</title><link>https://mattdown.ai/games/vfr/</link><pubDate>Sat, 01 Jul 2023 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/vfr/</guid><description>&lt;p&gt;Vector Field racing is a game I worked on/off for a while. Custom physics engine allows for a super smooth gameplay
experience even on low-end devices. Mobile-first controls and a real sense of speed. I never quite figured out the meta for this game, so
it&amp;rsquo;s currently not available to play, but I might re-release a streamlined version in the future.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=kP5UWYad_wA" target="_blank" rel="noopener"&gt;https://www.youtube.com/watch?v=kP5UWYad_wA&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Pocket Burger Games</title><link>https://mattdown.ai/games/pbg/</link><pubDate>Sun, 01 Jan 2023 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/pbg/</guid><description>&lt;p&gt;Pocket Burger Games was a studio that I co-founded with three others. Our mission was to make games that
&amp;ldquo;People didn&amp;rsquo;t realise they wanted yet&amp;rdquo;. We soft-launched several high-quality titles, for which I&amp;rsquo;m super proud
given our team size and limited runway of just over a year.&lt;/p&gt;
&lt;p&gt;Emergency Hospital
&lt;a href="https://apkpure.com/emergency-hospital/com.pocketburger.tomato" target="_blank" rel="noopener"&gt;https://apkpure.com/emergency-hospital/com.pocketburger.tomato&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;PuzzleSaur
&lt;a href="https://apkpure.com/puzzlesaur-avoid-the-lava/com.PocketBurger.mustard" target="_blank" rel="noopener"&gt;https://apkpure.com/puzzlesaur-avoid-the-lava/com.PocketBurger.mustard&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Heist
&lt;a href="https://apkpure.com/the-heist/games.pocketburger.onion" target="_blank" rel="noopener"&gt;https://apkpure.com/the-heist/games.pocketburger.onion&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Dicey Heist
&lt;a href="https://apkpure.com/dicey-heist/com.pocketburger.springonion" target="_blank" rel="noopener"&gt;https://apkpure.com/dicey-heist/com.pocketburger.springonion&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Loved Up</title><link>https://mattdown.ai/games/loved-up/</link><pubDate>Mon, 01 Feb 2021 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/loved-up/</guid><description>&lt;p&gt;Loved Up is dating meets Match-3. My key contribution to this game was writing the core match 3 engine using Entitas ECS
from scratch. You can read how this game paved the way for Chrome Valley Customs which used our Match-3 engine:
&lt;a href="https://mobilegamer.biz/the-three-games-space-ape-killed-on-the-road-to-chrome-valley-customs/" target="_blank" rel="noopener"&gt;https://mobilegamer.biz/the-three-games-space-ape-killed-on-the-road-to-chrome-valley-customs/&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Merge Dragons</title><link>https://mattdown.ai/games/merge-dragons/</link><pubDate>Tue, 01 Aug 2017 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/merge-dragons/</guid><description>&lt;p&gt;As part of a small team of developers, I was one of two Unity engineers that oversaw the rise of Merge Dragons from indie
game to top-grossing game in the short space of a year, leading to the 250M acquisition by Zynga and lifetime revenues of 1B+.
In particular, I was in charge with implementing the core systems to run the monthly events as well as adding
the friends and camp visiting features to the game.&lt;/p&gt;</description></item><item><title>New YAHTZEE® With Buddies</title><link>https://mattdown.ai/games/dice/</link><pubDate>Thu, 01 Jun 2017 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/dice/</guid><description>&lt;p&gt;This was a project I worked on at Mediatonic when Scopely entrusted Mediatonic to make a highly polished version of Dice
with Buddies. I was in charge of implementing the Gacha system for winning new dice.&lt;/p&gt;</description></item><item><title>Fantastic Beasts</title><link>https://mattdown.ai/games/fantastic-beasts/</link><pubDate>Sat, 01 Oct 2016 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/fantastic-beasts/</guid><description>&lt;p&gt;“Fantastic Beasts – cases from the wizarding world” is a hidden object game developed to coincide with the release of
the first Fantastic Beasts movie. The game follows a similar format to games such as Criminal Case where the player must
solve hidden object scenes as well as a variety of mini-games to identify the beasts causing havoc in the wizarding world.
I was Senior Developer on this project, having architectured the project from scratch as well as developing several of
the minigames and visual effects in the game. The game has now had several million downloads, and you’ll even find me
playing a character in-game &lt;a href="https://harrypotter.fandom.com/wiki/Philbert_Chivers" target="_blank" rel="noopener"&gt;https://harrypotter.fandom.com/wiki/Philbert_Chivers&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Bounty Stars</title><link>https://mattdown.ai/games/bounty-stars/</link><pubDate>Sun, 01 Nov 2015 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/bounty-stars/</guid><description>&lt;p&gt;Bounty stars is a rogue-like/RPG set in space, with a mixture of story-driven elements, crew battles and ship battles.
I worked on all aspects of the game. In particular, I made tools for setting up the story elements and engineered the
procedural way in which they are displayed in the game. I also set up the animation system, using animation override
controllers to re-use a single animation state machine. I also set up the systems for generating procedural enemy characters.
Published by DeNA, now sadly taken down following the closure of DeNA West.&lt;/p&gt;</description></item><item><title>Wolfblood Shadow Runners</title><link>https://mattdown.ai/games/wolfblood/</link><pubDate>Wed, 01 Oct 2014 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/wolfblood/</guid><description>&lt;p&gt;Wolfblood shadow runner is a unity app made for the CBBC show &lt;strong&gt;Wolfblood&lt;/strong&gt;. The game has two main parts – an endless
runner mode and a story mode. The gameplay is similar to other endless runners such as subway surfers or temple run.
In this game you play as the wolf and swipe to avoid obstacles. You upgrade the wolf as you progress.
My responsibilities in this game were creating editor tools for the cutscenes and writing an api that allowed
8-bit sprites to be loaded at runtime, decreasing filesize.&lt;/p&gt;</description></item></channel></rss>