<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gram Games on Matt Down</title><link>https://mattdown.ai/tags/gram-games/</link><description>Recent content in Gram Games on Matt Down</description><generator>Hugo</generator><language>en-us</language><copyright>Matt Down</copyright><lastBuildDate>Tue, 01 Aug 2017 00:00:00 +0000</lastBuildDate><atom:link href="https://mattdown.ai/tags/gram-games/index.xml" rel="self" type="application/rss+xml"/><item><title>Merge Dragons</title><link>https://mattdown.ai/games/merge-dragons/</link><pubDate>Tue, 01 Aug 2017 00:00:00 +0000</pubDate><guid>https://mattdown.ai/games/merge-dragons/</guid><description>&lt;p&gt;As part of a small team of developers, I was one of two Unity engineers that oversaw the rise of Merge Dragons from indie
game to top-grossing game in the short space of a year, leading to the 250M acquisition by Zynga and lifetime revenues of 1B+.
In particular, I was in charge with implementing the core systems to run the monthly events as well as adding
the friends and camp visiting features to the game.&lt;/p&gt;</description></item></channel></rss>